Spell
NormalDragunity Glow
Archetype:
Dragunity
View:
3855
Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn.
Dragunity Glow — Power Evaluation
Final Score: 55 ± 5 · Confidence: Medium
- Intrinsic: 55.5 · Deck: 54.1 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
Dragunity Glow is a Spell that reliably fetches a Level 5+ Dragunity monster from Deck or GY, and its GY-banish effect returns an equipped Dragunity-linked monster to the field in Defense Position, so it converts a GY or hand presence into a monster for the archetype's engine. Its score comes from access and a one-for-one search, not from any observed board, since no combo evidence was supplied. The card provides no opponent interaction and cannot serve as material, so those axes stay low. Its near-universal inclusion in the 400 sampled Dragunity decks confirms it is a practical, live card, but that frequency does not raise the score beyond what its text supports.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Searches from Deck or GY and can be activated from the GY, and 253 of 400 sampled decks run Dragunity, which confirms it is live in practice (verified: card text and deck counts). |
| Combo & Conversion | 45 | Text shows a search and a recursion effect but no board outcome; combos_evidence is empty, so conversion is text-only inference (inferred). |
| Resource Economy | 60 | A Spell that searches a monster and can be banished from the GY for a recovery effect, roughly card-neutral with a recursion bonus (inferred from text). |
| Effect & Interaction | 5 | No negation, removal, or disruption on the card (verified: card text). |
| Material Utility | 5 | A Spell cannot be used as material, so the card contributes no body value (verified: card type). |
| Resilience & Flexibility | 60 | Two effects across hand and GY zones, each once per turn, but it is a Spell and so exposed to common search responses such as Ash Blossom-type hand traps (inferred from text and rules). |
| Deck-Building Efficiency | 60 | Averages 1.29 copies per deck with a maximum of 3, no garnet, but its targets are limited to Dragunity monsters (observed from decks_evidence and card text). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 55.5, Deck ≈ 54.1, Meta = provisional. Modifiers: Archetype-locked targets (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reaches a Level 5+ Dragunity monster from Deck or GY, so it is live in hand and in the GY.
- Recovery effect from the GY gives a second use after it is sent there.
- Cheap to run at about 1.3 copies per deck with no garnet requirement.
Weaknesses
- Restricted to Dragunity targets, so it has little value outside that archetype.
- A Spell with no board presence and no interaction value of its own.
- No combo evidence supplied, so its true contribution to board conversion is unmeasured.
Counters / choke points
- Ash Blossom-type hand traps that negate search effects (inferred from general card rules, no counter stats supplied).
- Spell negation or hand disruption that stops the search before it resolves (inferred).
Best use
Searcher and GY-recovery Spell for Dragunity lines. Decks: Dragunity (archetype 731), Dragunity (archetype 244). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Level 5+ Dragunity search from Deck or GY, and GY-banish Defense Special Summon of an equipped monster, each once per turn.; 400 of 400 sampled decks run it, averaging 1.29 copies with a maximum of 3.; Inclusion across usage statistics ranges from 60% to 100% over 5 archetypes.
- Observed: Dragunity archetype 731 accounts for 253 decks (63.2%) and archetype 244 for 31 decks.; Top partners are near-universal Dragunity support cards (96–99% co-occurrence).
- Inferred: Searchability from both Deck and GY gives reliable access to the archetype's engine.; Hand traps that negate search effects would blank its first effect.
- Data gaps: No combos supplied, so combo conversion, as_starter, as_searched, and as_material are unmeasured. No guides supplied. No banlist token; assumed 3 copies (unlimited). No official rulings supplied for the once-per-turn interaction between the two effects.






